Technical BlogsΒΆ Implementation and mathematical details related to the ray tracing Gaussian splats. Coordinate System Quaternion Quaternion Representation Quaternion Math Fast GPU Parallel BVH BVH Data Structure GPU BVH Traversal GPU Parallel BVH Construction BVH Build Pipeline Parallel Bounding Box Union, Split, and Reorder Faster BVH Build Algorithm with Axis-Threshold Level Parallel Spherical Harmonics Resources Details of Spherical Harmonics Computation Associated Legendre Polynomial Example Analytical Solutions to Common Associated Legendre Functions Evaluation of Spherical Harmonics Spherical Harmonics in Cartesian Coordinate Analytical Solutions to Common Spherical Harmonics