rtgs.camera
¶
Module Contents¶
Classes¶
API¶
- class rtgs.camera.Camera(position: taichi.math.vec3, rotation: taichi.math.vec4, buf_size: rtgs.utils.types.vec2i, focal_length: taichi.math.vec2)¶
Initialization
- position: taichi.math.vec3 = None¶
- rotation: taichi.math.vec4 = None¶
- buf_size: rtgs.utils.types.vec2i = None¶
- censor_size: taichi.math.vec2 = None¶
- focal_length: taichi.math.vec2 = None¶
- cam_ray_field: taichi.StructField = None¶
- generate_ray(position, rotation, uv)¶
Generate ray based on screen space coordinate. (u, v) is from (0, 0) to (1, 1), with (0, 0) being the bottom left of the screen and (1, 1) being the top right of the screen.
- Parameters:
position (ti.math.vec3) – camera position vec3.
rotation (ti.math.vec4) – camera rotation quaternion.
uv (ti.math.vec2) – screen space coordinate from (0, 0) to (1, 1).
- Returns:
camera ray.
- Return type:
- generate_ray_field(position: taichi.math.vec3, rotation: taichi.math.vec4)¶
Taichi kernel to generate camera ray field.
- Parameters:
position – camera position vec3.
rotation – camera rotation quaternion.